

Apart from fantastical powers that give a few early units extra punch and a distinctive cardlike system for national abilities, the game plays the historical setting pretty straight, which does help it stand out from Ensemble's Age of Mythology just as the great modern tank and plane combat separates it from Age of Empires II. The verbose detail and dramatic flair of the campaign cinematics and documentation betray the fact that there was a history buff pulling the strings. The new game trades this massive scope for intricate depth and detail.
Empires dawn of the modern age game full#
The studio's previous game featured a whopping 15 different time periods, from the cavemen to a sci-fi scenario, which, among other things, greatly extended the playing time for full multiplayer matches. Now Playing: Empires: Dawn of the Modern World Video ReviewĮmpires refines the millennia-spanning scope of Stainless Steel's Empire Earth down to its core. Wage war in five ages from medieval times to World War II.īy clicking 'enter', you agree to GameSpot's Simply put, there's a lot for RTS fans to like in Empires. Focusing in on five war-torn periods from the time of medieval knights through World War II, Empires provides a look at how military tactics changed in the centuries leading up to the modern era, and the resulting action can pack a lot of units into fierce combined-arms battles. The latest game from the designer of the original Age of Empires and Empire Earth isn't a reinvention of the traditional RTS formula, but it has the particular distinction of having nine civilizations that play in radically different ways, each with unique special powers, units, and economic traits. But Empires: Dawn of the Modern World decidedly heads in the direction of historical specificity.

Rather like that age-old wargame, chess, real-time strategy games abstract the nature of war, reducing the deadly action and the huge industrial investment into a contest that can be decided in a half-hour multiplayer match.
